Lagos Life action snapshot

🚿Shower

Health at Home / phone. The fields below were checked in official client build 1791641302.

ACTION TIME15game minutes · Home / phone
SettingHome / phone
AreaYour current home
Venue hoursAvailable from home or phone, subject to live state
CategoryHealth
Money fieldNo fixed cost or earning field
AccessPower required

Recorded effects

What the checked client attaches to this action.

Completion values and per-game-hour rates are shown separately because they are not interchangeable.

ON COMPLETION

No direct completion-value field is listed.

RATE / GAME HOUR
  • Hygiene+420
SKILL

No skill-gain field is listed for this action.

MONEY

No fixed cost or earning field.

Decision readout

What this action gives up for its main benefit.

A deterministic comparison calculated only from the visible snapshot fields.

MAIN UPSIDEHygiene +105 as a raw uncapped rate projection over the stored duration
MAIN TRADEOFFThe checked record requires power
RATE FIELD OVER 15 MIN
  • Hygiene+420 × 15/60 = +105
FIXED BASE COST / STORED MINUTENot calculable from a numeric fixed cost and positive stored duration

Formula and limit: need projection = client rate per game hour × stored minutes ÷ 60; cost/minute = numeric client base cost ÷ stored minutes. Completion values stay separate. These are comparison figures, not promised live outcomes; runtime modifiers and early “until full” stops are excluded.

Availability note

The live state still decides whether it can run.

The checked client marks this action as needing power.

The reviewed action record marks power as required.

This action can continue until Hygiene is full; 15 game minutes is the stored planning duration, not a promise that every run lasts exactly that long.

Snapshot boundary

A client record, not a guaranteed outcome.

This page records selected public-client fields checked on 10 October 2026: label, duration, setting, base cost or earning formula, need values, skill rate and explicit unlock fields where present.

The live runtime can apply travel, passive decay, traits, cooldowns, state, events or later balance changes. Editorial category labels are ours. No player or account data is used.